Video Games Creativity and Learning
How can video games be combined with creativity to help learning? We developed an app that allows anyone to draw their own video games.

We explore how modern tangible interfaces and video game technologies allow for a more efficient and more rewarding learning experience. By combining mobile technology, an adaptive visual programming environment, tangible interaction, intelligent tutoring systems and augmented reality, we are investigating how to enhance creativity and improve computer science education for children. We also explore the use of adaptive learning within the virtual and augmented reality contexts.
Game Creator
This project, led by external pageDr. Stéphane Magnenatcall_made, is built on our previous research using robotics and augmented reality, in the context of the external pageThymio projectcall_made and external pageAugmented Creativitycall_made. Our current prototype, developed by Julia Chatain and Olivier Bitter (software engineering), Violaine Fayolle (design) and Dr. Magnenat (leading, research and software engineering), is an app that allows novices to create their own video games from real-world elements and program them visually.
In parallel to the research done at GTC, Dr. Magnenat created the spin-off external pageEnlightwarecall_made with the aim of making this technology available to the general public. An early access version is available at external pagecand.licall_made.
Publications
Towards Automatic Drawing Animation using Physics-based Evolution

L. Lingens, S. Magnenat, R. W. Sumner
Interaction Design and Children (IDC ’20 Extended Abstracts)
More Info | DownloadPDF (PDF, 659 KB)vertical_align_bottom | external pageVideocall_made
A Creative Game Design and Programming App

J. Chatain, O. Bitter, V. Fayolle, R. W. Sumner, S. Magnenat
ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2019)
More info | DownloadPDF (PDF, 4.3 MB)vertical_align_bottom | DownloadBIB (TXT, 279 Bytes)vertical_align_bottom
Adaptive Tutoring on a Virtual Reality Driving Simulator

S. Ropelato, F. Zünd, S. Magnenat, M. Menozzi, R. W. Sumner
1st Workshop on Artificial Intelligence Meets Virtual and Augmented Realities (AI-VR) in conjuction with SIGGRAPH Asia 2017
More info | DownloadPDF (PDF, 7.2 MB)vertical_align_bottom | DownloadBIB (TXT, 548 Bytes)vertical_align_bottom
Improved Mobile Robot Programming Performance through Real-time Program Assessment

R. Siegfried, S. Klinger, M. Gross, R. W. Sumner, F. Mondada, S. Magnenat
ITiCSE '17 Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education
More Info | DownloadPDF (PDF, 991 KB)vertical_align_bottom | DownloadBIB (TXT, 810 Bytes)vertical_align_bottom
Augmented Creativity: Bridging the Real and Virtual Worlds to Enhance Creative Play

F. Zünd, M. Ryffel, S. Magnenat, A. Marra, M. Nitti, M. Kapadia, G. Noris, K. Mitchell, M. Gross, R. W. Sumner
SIGGRAPH Asia 2015 Symposium on Mobile Graphics and Interactive Applications
More Info | DownloadPDF (PDF, 14.6 MB)vertical_align_bottom | DownloadBIB (TXT, 834 Bytes)vertical_align_bottom | external pageVideocall_made
Technical Reports
An Approach to Easy 2-D Sprite Animation by Non-Specialists
S. Magnenat
Student Projects
Combining Intelligent Tutoring Systems and Automatic Story Generation for Personalised Tutoring with Mobile Robots

by Marie Woon
more info