Seminar on Game Technology

This seminar introduces students to research and innovation in the area of game technology.

The Seminar on Game Technology offers an in-depth exploration of video games as a significant cultural asset and a major force in the global market. Over the past 30 years, the video game industry has evolved from relative obscurity into a multi-billion-dollar international phenomenon. This growth has been driven by the industry's demand for a wide range of interdisciplinary skills and its role in advancing personal computer technology, including innovations such as sound cards, graphics cards, 3D graphics accelerators, and physics cards.

Participants in this seminar will delve into various computer science fields that are integral to video game development. Topics include computer graphics for visual presentation, artificial intelligence, human-computer interaction in traditional games, and cutting-edge areas such as computer vision, augmented and virtual reality, and natural language processing in modern gaming concepts.

The seminar aims to introduce students to the latest research and innovations in game technology. It also provides an opportunity to explore the foundational algorithms that underpin classic games still enjoyed today. Additionally, the seminar will cover emerging topics that, while currently peripheral to game technology, hold the potential to inspire new and creative gaming concepts in the near future.

Learning Objectives

The objectives of this seminar are twofold: (1) to learn about recent developments in the area of game technology at the intersection of computer graphics, computer vision, human-computer interaction, virtual and augmented reality, natural language processing, and machine learning and (2) to improve the presentation and critical analysis skills.

Administration

The number of participants is limited to 24.

The deadline for deregistering expires at the end of the second week of the semester. Students who are still registered after that date but do not attend the seminar will fail the seminar.

Attendance

Attendance is mandatory to pass the seminar. If a student cannot attend a seminar session, the reason (e.g. medical certificate) must be given before the session and must be accepted by one of the organizers. More than three missed seminar sessions may result in the student failing the course. Presentation dates cannot be rescheduled unless there is someone willing to switch.

Grading

The presentation and moderation of the selected paper is worth 85% of the final grade. In addition, students will be required to submit a short abstract of each paper prior to class and to participate in group discussions following the presentations. Both will be documented by the organizers and will contribute 15% to the final grade.

Organization

Links

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