Press Enter to activate screen reader mode.
Homepage
Navigation
Search
Content
Footer
Contact
Sitemap
Game Technology Center
Main Navigation
Menu
Homepage
The Center
Education
Research
Publications
Apps
Outreach
News
Services
Student portal
Alumni association
Staffnet
lock
Login
Search
search
en
Departments
ETH Zurich
chevron_right
D-INFK
chevron_right
GTC
Language Selection
English
Navigation Area
Sitemap
collapse all
expand all
expand all
add
The Center
People
Find us
Jobs
Press Highlights
Education
Open Student Projects
Game Programming Laboratory
Schedule
Project structure
FAQ
Games
Game Programming Laboratory 2023
Game Programming Laboratory 2022
Game Programming Laboratory 2021
Game Programming Laboratory 2020
Game Programming Laboratory 2019
Game Programming Laboratory 2018
Game Programming Laboratory 2017
Art & Computer Science
Related Courses
Research
Augmented and Virtual Reality Research
Enhancing Art Engagement with Character-Driven Augmented Reality
Intelligent Content Creation Tools for Augmented and Virtual Reality
Behind the Art with Augmented Reality
Augmented Creativity
Augmented & Virtual Reality Osteoclasts
Game Technology Research
Generative Conditional Modeling for Motion
Emergent Narrative
City-Wide Augmented Reality Gaming
Game-Based Education and Learning Research
Game Creator - Candli
Morph Tales
Embodied Interaction in Virtual Reality for Grounding Mathematics
Student Projects
Scene-Aware Autonomous Behavior for AR Characters
Personalized Scene-Aware Chatbots in AR
Predicting Tracking Performance of AR-Image Markers
Stylized 3D Scene Representation from Scanned Environments
Exploring Applications of the “NPC Engine” MCTS Planner
Automating the Creation of Parallax Effects from Images
Pathfinding and Localization in AR from Floor Plan Data
Emergent Stories in AR Environments
Bringing Everyday Objects to Life Using AR
Embodied Interaction with Hand Gestures for AR Games
Story Editing for AR Experiences
Co-Designing a Computer Science Learning Game for Girls with Girls
Measuring Tracking Performance of Augmented Reality Algorithms
Virtual Mapping of Real-Objects for AR Experiences
Real-World Navigation for Intelligent AR Characters
Object Classification and Tracking for Augmented Reality Applications
Studying Behaviour Emergence In Multi-Agent Daily Life Simulation
Position Optimization for Intelligent AR Characters
Design and Evaluation of Embodied Interaction in Virtual Reality for Learning Derivatives
Gender Equality in Computer Science: Video Games as Preparation for Future Learning
Classifying 3D Objects
Intelligent Characters for Next-Gen AR in Museums
Learning Graph Theory with Embodied Interaction in Virtual Reality
Showcasing Complex Behaviour Emergence in Multi-agent Simulation
Learning Action Value Functions for Accelerating Multi-agent Planning for Emergent Narrative
Learning State Value Functions for Accelerating Multi-agent Planning for Emergent Narrative
Facial Expression Transfer for AR Paintings
Mathematics Input for Educational Applications in Virtual Reality
Concurrent Multi-agent Planning for Emergent Narrative
Visual Localisation for AR Architecture Maquettes
Automated Software Testing for AR Mobile Games
Embodied Analysis in Virtual Reality
Virtual Reality Avatar Therapy for People Hearing Voices
Exploring Emergent Narrative from a Complex System Perspective
Animated Paintings
Metaheuristic Based Automatic 2-Dimensional Animation
City-Wide AR Gaming with Azure Spatial Anchors
VR Game Prototype for Hand Tracking and Projection
Defining Storyworlds for Emergent Narrative in Video Games
Emergent Personalised Content in Video Games
Perceiving Autonomous Agents for Emergent Narratives in Video Games
Real-time Hiding of Physical Objects in Augmented Reality
Campus Explorer
Emergent Narrative through Reasoning Agents in Location-Based Multiplayer Games
Tangible Mobile Game Programming Environment
Performance Enhancement of the Vision System for the Augmented Reality Thymio Robot
Personalised Tutoring with Mobile Robots
Intelligent Tutoring System for a Driving Simulator
Publications
Open-Source Software
Apps
GTC Showcase App
LGT Artifact App
Artifact: Parallelen App
Archived Apps
Artifact: MAG/NET App
Outreach
ETH Research Groups
Spin-offs
External Outreach
Global Game Jam 2024
News
2023
March
Morph Tales – A game shows how AI and humans interact
August
Upcoming Art & Computer Science Talk
November
Julia Chatain receives an ETH Medal
2022
February
Game Programming Laboratory 2022
September
"Art & Computer Science"
Public talk by game developer legend Patrice Désilets on 4 October 2022
October
SGDA Swiss Game Awards
“Games are empathy machines”
2021
January
SRF Tagesschau
June
Game Programming Laboratory 2021
September
GTC @ Scientifica "Synthetic Naturally"
2020
January
Imagining Reality
February
PuppetPhone
GTC Instagram account
Game Programming Lab 2020 starts
Interactive Animation - Art & Computer Science
March
German Computer Games Award 2020
April
Behind the Art - TEDxZurich 2019
May
Game Programming Lab final presentations 2020
MAG/NET app release
Game Programming Lab 2020
June
Towards Automatic Drawing Animation using Physics-based Evolution
October
The Princes of Liechtenstein: a Passion for Art – and Finance
November
Artifact: Parallelen
December
Artifact: Parallelen App
2019
January
"Rethinking Design" at WEF 2019
March
ETH Unterwegs 2018/2019
Julia Chatain, role model of month by "We Shape Tech"
"Game Creator" among the top 5 nominees for the Spark Award 2019
April
Art & Computer Science – "Network"
May
Julia Chatain at the "Coding Club des filles"
Game Programming Lab Final Presentations 2019
June
Video - Network
September
GTC at the Zurich meets Seoul
Zurich Game Show 2019
New "Colouring Book" extension presented at Scientifica 2019
October
Art & Computer Science - DriesDepoorter.key
Olma Messen St. Gallen 2019
December
TEDxZurich 2019
2018
January
Augmented Reality comes alive at the World Web Forum
February
Aseba 1.6 release
March
Augmented Creativity on CNN Money Tech Talk
The GTC at the Treffpunkt Science City
April
GTC Showcase app update brings a new AR Space Mission
May
Game Programming Lab Final Presentations 2018
Informatiktage 2018
September
Art & Computer Science - Instruments of Creation
October
Video - Instruments of Creation
Fun is the Future!
Research collaboration with Franz Carl Weber
Behind the Art - Digitaltag Vaduz 2018
November
Creative Mornings Zürich
2017
January
Game Technology Conference at the Ludicious Game Festival
Game Technology Inspires Creativity in Zurich
Bob Sumner speaks at TEDx Zurich 2016
May
Two new members join the GTC
Bob Sumner speaks at the WVRF17
June
Thymio workshop at the Informatiktage 2017
July
Public Engagement with Research Award
September
The GTC at the Future of StoryTelling Festival in NYC
October
The 16th Soirée Suisse in Washington D.C.
ETH LET Refresh Teaching
Zürich Meets Hong Kong
November
Talk at the FAEL Herbstseminar
Switzerland's DigitalTag
2016
October
Fabio Zünd joins GTC
November
Stéphane Magnenat joins GTC
2015
May
Cybathlon 2016
Eurographics 2015 Conference Dinner
Game Programming Laboratory 2015 Final Project Exhibition
December
Fabio Zünd on Joiz!
Unfolding the 8-Bit Era in the news
JavaScript has been disabled in your browser