Spin-offs

Due to the increasing digitial nature of our society, game technology is especially relevant! The work at the GTC has the potential to make pratical contributions to everyday life and our research has been transfered into two spin-offs that use game technology in education and entertainment.
 

Enlightware

Empowering Humans at the Age of Artificial Intelligence.

At external pageEnlightware, we pursue the mission to foster autonomy, creativity and collaboration skills of each individual through digital products. Our first product is external pageCandli, a platform that enables anyone to create their own video games. With Candli, a person with no prior training can scan their own drawings and pictures, and with a handful of visual rules, assemble them into a fully-functional video game. Candli is a technology transfer from the GTC.


Aperion XR AG 

Telling the Story of Art with Augmented Reality

Hiding behind every artwork is a rich collection of stories. external pageAperion XR offers the Artifact platform that employs novel augmented reality technology to bring these exciting stories to life. It allows museum curators to enhance existing artwork with digital content that is delivered via smartphones and tablets and seamlessly blended into the physical context of the art.

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