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Augmented and Virtual Reality Research
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Augmented and Virtual Reality Research
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Enhancing Art Engagement with Character-Driven Augmented Reality - Phase 2
Intelligent Content Creation Tools for Augmented and Virtual Reality
Behind the Art with Augmented Reality
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Augmented & Virtual Reality Osteoclasts
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Embodied Interaction in Virtual Reality for Grounding Mathematics
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Content Creation Tools for Autonomous AR Characters
Scene-Aware AR Assistant
Real-Time Scent Generation for Video Games
Scene-Aware Autonomous Behavior for AR Characters
Personalized Scene-Aware Chatbots in AR
Predicting Tracking Performance of AR-Image Markers
Stylized 3D Scene Representation from Scanned Environments
Exploring Applications of the “NPC Engine” MCTS Planner
Automating the Creation of Parallax Effects from Images
Pathfinding and Localization in AR from Floor Plan Data
Emergent Stories in AR Environments
Bringing Everyday Objects to Life Using AR
Embodied Interaction with Hand Gestures for AR Games
Story Editing for AR Experiences
Co-Designing a Computer Science Learning Game for Girls with Girls
Measuring Tracking Performance of Augmented Reality Algorithms
Virtual Mapping of Real-Objects for AR Experiences
Real-World Navigation for Intelligent AR Characters
Object Classification and Tracking for Augmented Reality Applications
Studying Behaviour Emergence In Multi-Agent Daily Life Simulation
Position Optimization for Intelligent AR Characters
Design and Evaluation of Embodied Interaction in Virtual Reality for Learning Derivatives
Gender Equality in Computer Science: Video Games as Preparation for Future Learning
Classifying 3D Objects
Intelligent Characters for Next-Gen AR in Museums
Learning Graph Theory with Embodied Interaction in Virtual Reality
Showcasing Complex Behaviour Emergence in Multi-agent Simulation
Learning Action Value Functions for Accelerating Multi-agent Planning for Emergent Narrative
Learning State Value Functions for Accelerating Multi-agent Planning for Emergent Narrative
Facial Expression Transfer for AR Paintings
Mathematics Input for Educational Applications in Virtual Reality
Concurrent Multi-agent Planning for Emergent Narrative
Visual Localisation for AR Architecture Maquettes
Automated Software Testing for AR Mobile Games
Embodied Analysis in Virtual Reality
Virtual Reality Avatar Therapy for People Hearing Voices
Exploring Emergent Narrative from a Complex System Perspective
Animated Paintings
Metaheuristic Based Automatic 2-Dimensional Animation
City-Wide AR Gaming with Azure Spatial Anchors
VR Game Prototype for Hand Tracking and Projection
Defining Storyworlds for Emergent Narrative in Video Games
Emergent Personalised Content in Video Games
Perceiving Autonomous Agents for Emergent Narratives in Video Games
Real-time Hiding of Physical Objects in Augmented Reality
Campus Explorer
Emergent Narrative through Reasoning Agents in Location-Based Multiplayer Games
Tangible Mobile Game Programming Environment
Performance Enhancement of the Vision System for the Augmented Reality Thymio Robot
Personalised Tutoring with Mobile Robots
Intelligent Tutoring System for a Driving Simulator
Multi-User AR Experiences in Museums
Exploring LLMs and MCTS for Emergent Narrative
Natural Language Understanding for Interaction with Digital Characters
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