City-Wide Augmented Reality Gaming

Location-based game concepts that encourage real-world interactions and gamify daily commuting activities.

Project Status

Concluded

GTC Team

Julia Chatain, Manuel Braunschweiler, Violaine Fayolle, Fraser Rothnie, Dr. Fabio Zünd, Prof. Robert W. Sumner

Urban environments are not only places for working, commuting, and socializing. They can be repurposed for playful behaviour: for instance, squares become stages for flash-mobs, obstacles become challenges for Parkour runners, and lines on the pavement become traps we should not step on. Using the technology embedded in smartphones, this playful behaviour can be partially shifted into the virtual world. Geolocation services enable game developers to adapt their game’s content to the user’s physical surroundings, whereas AR technologies can further overlay urban areas with compelling and interactive 3D models.


Publications

Student Projects

City-​Wide Augmented Reality Gaming with Azure Spatial Anchors

Teaser image

by Guilia Argüello

more info

Campus Explorer – Facilitating Student Communities through Gaming

Teaser image

by Benjamin Bürgisser

more info

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