Game Creator - Candli
How can video games be combined with creativity to help learning? We developed an app that allows anyone to draw their own video games.
We explore how modern tangible interfaces and video game technologies allow for a more efficient and more rewarding learning experience. By combining mobile technology, an adaptive visual programming environment, tangible interaction, intelligent tutoring systems and augmented reality, we are investigating how to enhance creativity and improve computer science education for children. We also explore the use of adaptive learning within the virtual and augmented reality contexts.
Game Creator
This project, led by external page Dr. Stéphane Magnenat, is built on our previous research using robotics and augmented reality, in the context of the external page Thymio project and external page Augmented Creativity. Our current prototype, developed by Julia Chatain and Olivier Bitter (software engineering), Violaine Fayolle (design) and Dr. Magnenat (leading, research and software engineering), is an app that allows novices to create their own video games from real-world elements and program them visually.
In parallel to the research done at GTC, Dr. Magnenat created the spin-off external page Enlightware with the aim of making this technology available to the general public. An early access version is available at external page cand.li.
Publications
Technical Reports
Student Projects
Combining Intelligent Tutoring Systems and Automatic Story Generation for Personalised Tutoring with Mobile Robots
by Marie Woon
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