Emergent Narrative

Exploring the true potential of storytelling in games by letting the story emerge from the player’s interaction with the virtual world.

Project Status

Ongoing

GTC Team

Henry Raymond, David Enderlin, Aydin Faraji, Violaine Fayolle, Sven Knobloch, Dr. Stéphane Magnenat, Dr. Fabio Zünd, Prof. Robert W. Sumner

 

Unlike traditional media such as books and movies, games offer a unique opportunity for storytelling: true interactivity. However, many video game titles tell linear stories on which the player has little to no impact. By contrast, we are exploring how stories can emerge by simulating worlds and their inhabitants. But there are open questions: How can designers affect the stories? How can we make sure that stories will be interesting? Can games run these simulations in real-time? By finding answers to these challenges we hope to unlock the true potential of storytelling in interactive media.

NPC engine: MCTS Planning for Emergent Narrative

In video games, the developers' desire to provide an engaging story is often at odds with the player's wish to influence the story. We believe that emergent narrative can resolve this conflict. In emergent narrative stories aren't scripted – instead, they result from the simulation of characters in a story world. Our NPC engine achieves complex character behavior by having each character plan individually, combining simple behavior definitions and Monte Carlo Tree Search (MCTS). Characters consider other nearby characters, leading to complex social behavior. With self learning, our characters can also improve their behavior over time.


Publications

Student Projects

Emergent Stories in AR Environments

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by Lucas Habersaat

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Studying Behaviour Emergence In Multi-Agent Daily Life Simulation

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by Aydin Faraji

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Showcasing Complex Behaviour Emergence in Multi-agent Simulation

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by Heinrich Grattenthaler

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Learning Action Value Functions for Accelerating Multi-agent Planning for Emergent Narrative

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by Nora Tommila

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Learning State Value Functions for Accelerating Multi-agent Planning for Emergent Narrative

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by Patrick Eppensteiner

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Concurrent Multi-agent Planning for Emergent Narrative

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by David Enderlin

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Exploring Emergent Narrative from a Complex System Perspective

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by Sven Knobloch

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Defining Storyworlds for Emergent Narrative in Video Games

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by Michael Keller

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Emergent Personalised Content in Video Games

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by Simone Guggiari

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Perceiving Autonomous Agents for Emergent Narratives in Video Games

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by Lasse Lingens

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Emergent Narrative through Reasoning Agents in Location-​Based Multiplayer Games

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by Henry Raymond

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