Student Projects

Content Creation Tools for Autonomous AR Characters

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by Léon Othenin-Girard

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Scene-Aware AR Assistant

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by Fabian Blatter

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Real-Time Scent Generation for Video Games

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by Yuchen Zhang

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Scene-Aware Autonomous Behavior for AR Characters

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by William Jones

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Personalized Scene-Aware Chatbots in AR

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by Oliver Schwarzenbach

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Predicting Tracking Performance of AR-Image Markers

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by Yan Walesch

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Stylized 3D Scene Representation from Scanned Environments

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by Haitong Shi

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Exploring Applications of the “NPC Engine” MCTS Planner

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by Amos Herz

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Automating the Creation of Parallax Effects from Images

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by Sofie Kamber

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Pathfinding and Localization in AR from Floor Plan Data

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by Tamara Gini

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Emergent Stories in AR Environments

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by Lucas Habersaat

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Bringing Everyday Objects to Life Using AR

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by Nereo Lauber

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Embodied Interaction with Hand Gestures for AR Games

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by Martina Kessler

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Story Editing for AR Experiences

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by Darius Doongaji

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Co-Designing a Computer Science Learning Game for Girls with Girls

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by Dominic Weibel

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Measuring Tracking Performance of Augmented Reality Algorithms

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by Jan Niklas Appel

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Virtual Mapping of Real-Objects for AR Experiences

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by Luca Vögeli

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Real-World Navigation for Intelligent AR Characters

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by Daniel Sparber

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Object Classification and Tracking for Augmented Reality Applications

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by Pascal Maillard

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Studying Behaviour Emergence In Multi-Agent Daily Life Simulation

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by Aydin Faraji

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Position Optimization for Intelligent AR Characters

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by Chen Yang

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Design and Evaluation of Embodied Interaction in Virtual Reality for Learning Derivatives

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by Bibin Muttappillil

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Gender Equality in Computer Science: Video Games as Preparation for Future Learning

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by Bodo Brägger

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Classifying 3D Objects

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by Hugo Hueber

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Intelligent Characters for Next-Gen AR in Museums

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by Thomas Lang

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Learning Graph Theory with Embodied Interaction in Virtual Reality

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by Rudolf Varga

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Showcasing Complex Behaviour Emergence in Multi-agent Simulation

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by Heinrich Grattenthaler

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Learning Action Value Functions for Accelerating Multi-agent Planning for Emergent Narrative

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by Nora Tommila

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Learning State Value Functions for Accelerating Multi-agent Planning for Emergent Narrative

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by Patrick Eppensteiner

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Facial Expression Transfer for AR Paintings

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by Bastian Morath

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Mathematics Input for Educational Applications in Virtual Reality

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by Luigi Sansonetti

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Concurrent Multi-agent Planning for Emergent Narrative

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by David Enderlin

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Visual Localisation for AR Architecture Maquettes

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by Dirk Hüttig

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Automated Software Testing for AR Mobile Games

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by Börge Scheel

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Embodied Analysis in Virtual Reality

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by Virginia Ramp

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Virtual Reality Avatar Therapy for People Hearing Voices

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by Mischa Brander

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Exploring Emergent Narrative from a Complex System Perspective

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by Sven Knobloch

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Animated Paintings

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by Oliver Schwarzenbach

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Metaheurisitc Based Automatic 2-​Dimensional Animation

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by Lasse Lingens

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City-​Wide Augmented Reality Gaming with Azure Spatial Anchors

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by Guilia Argüello

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VR Game Prototype for Hand Tracking and Projection

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by Lea Reichardt

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Defining Storyworlds for Emergent Narrative in Video Games

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by Michael Keller

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Emergent Personalised Content in Video Games

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by Simone Guggiari

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Perceiving Autonomous Agents for Emergent Narratives in Video Games

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by Lasse Lingens

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Real-time Hiding of Physical Objects in Augmented Reality

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by Niclas Scheuing

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Campus Explorer – Facilitating Student Communities through Gaming

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by Benjamin Bürgisser

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Emergent Narrative through Reasoning Agents in Location-​Based Multiplayer Games

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by Henry Raymond

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Tanglible Mobile Game Programming Environment

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by Olivier Bitter

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Performance Enhancement of the Vision System for the Augmented Reality Thymio Robot

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by Michael A. Flückiger
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Combining Intelligent Tutoring Systems and Automatic Story Generation for Personalised Tutoring with Mobile Robots

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by Marie Woon
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Intelligent Tutoring System for a Driving Simulator

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by Sandro Ropelato

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